Support


GubbyFish reported that the game was crashing for him at startup, with an error: 
Importing _renpysteam: ImportError('No module named _renpysteam',)

I've looked into this and I haven't found a solid solution.
Some things you can try are:

- Update your graphic drivers
- Move your game to a different directory. It could be a permissions issue.
- If you changed the base games folder name, try changing it back.
- Temporarily turn off any anti-virus programs
- Redownload the game


I haven't been able to reproduce this issue or heard of anyone else having this problem. If anyone here knows what's causing this, please feel free to reach out. 

Thank you!
-Tavi


Full crash log

-----------------------------------------------------------------------

Thu Apr 11 00:59:38 2024

Windows-8-6.2.9200

Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.04s

Early init took 0.00s

Loader init took 0.02s

Loading error handling took 0.03s

Loading script took 0.60s

Loading save slot metadata. took 0.09s

Loading persistent took 0.00s

Importing _renpysteam: ImportError('No module named _renpysteam',)

Set script version to: (7, 3, 5)

Running init code took 0.23s

Loading analysis data took 0.02s

Analyze and compile ATL took 0.02s

Index archives took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Initial gc. took 0.01s

DPI scale factor: 1.750000

Creating interface object took 0.06s

Cleaning stores took 0.00s

Init translation took 0.01s

Build styles took 0.00s

Load screen analysis took 0.00s

Analyze screens took 0.01s

Save screen analysis took 0.04s

Prepare screens took 0.03s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.00s

Performance test:

Interface start took 0.01s

primary display bounds: (0, 0, 2560, 1440)

swap interval: 1 frames

Windowed mode.

Screen sizes: virtual=(1920, 1080) physical=(2379, 1338) drawable=(2379, 1338)

Vendor: 'ATI Technologies Inc.'

Renderer: 'AMD  Radeon RX 7800 XT'

Version: '4.6.0 Compatibility Profile Context 24.3.1.240312'

Display Info: None

Fixed-function is blacklisted.

Extensions:

    GL_AMD_blend_minmax_factor

    GL_AMD_conservative_depth

    GL_AMD_debug_output

    GL_AMD_depth_clamp_separate

    GL_AMD_gpu_shader_half_float

    GL_AMD_gpu_shader_int16

    GL_AMD_gpu_shader_int64

    GL_AMD_multi_draw_indirect

    GL_AMD_pinned_memory

    GL_AMD_query_buffer_object

    GL_AMD_sample_positions

    GL_AMD_seamless_cubemap_per_texture

    GL_AMD_shader_trinary_minmax

    GL_AMD_texture_cube_map_array

    GL_AMD_vertex_shader_layer

    GL_AMD_vertex_shader_viewport_index

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_1_compatibility

    GL_ARB_ES3_2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_bindless_texture

    GL_ARB_blend_func_extended

    GL_ARB_buffer_storage

    GL_ARB_clear_buffer_object

    GL_ARB_clear_texture

    GL_ARB_clip_control

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_compute_shader

    GL_ARB_conditional_render_inverted

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_cull_distance

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_derivative_control

    GL_ARB_direct_state_access

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_indirect

    GL_ARB_draw_instanced

    GL_ARB_enhanced_layouts

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_get_texture_sub_image

    GL_ARB_gl_spirv

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_gpu_shader_int64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_indirect_parameters

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_range

    GL_ARB_multi_bind

    GL_ARB_multi_draw_indirect

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_parallel_shader_compile

    GL_ARB_pipeline_statistics_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_polygon_offset_clamp

    GL_ARB_post_depth_coverage

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_query_buffer_object

    GL_ARB_robustness

    GL_ARB_sample_locations

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_seamless_cubemap_per_texture

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counter_ops

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_ballot

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_clock

    GL_ARB_shader_draw_parameters

    GL_ARB_shader_group_vote

    GL_ARB_shader_image_load_store

    GL_ARB_shader_image_size

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_shader_stencil_export

    GL_ARB_shader_storage_buffer_object

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_image_samples

    GL_ARB_shader_texture_lod

    GL_ARB_shader_viewport_layer_array

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_shadow_ambient

    GL_ARB_sparse_buffer

    GL_ARB_sparse_texture

    GL_ARB_spirv_extensions

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_barrier

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_filter_anisotropic

    GL_ARB_texture_filter_minmax

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_multisample_no_array

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_stencil8

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transform_feedback_overflow_query

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_meminfo

    GL_ATI_separate_stencil

    GL_ATI_shader_texture_lod

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_copy_buffer

    GL_EXT_copy_texture

    GL_EXT_debug_label

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_memory_object

    GL_EXT_memory_object_win32

    GL_EXT_multi_draw_arrays

    GL_EXT_nonuniform_qualifier

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_polygon_offset_clamp

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_semaphore

    GL_EXT_semaphore_win32

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_store

    GL_EXT_shader_integer_mix

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_EXT_subtexture

    GL_EXT_texture

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_bptc

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_add

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_R8

    GL_EXT_texture_sRGB_RG8

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_snorm

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_IBM_texture_mirrored_repeat

    GL_KHR_blend_equation_advanced

    GL_KHR_blend_equation_advanced_coherent

    GL_KHR_debug

    GL_KHR_no_error

    GL_KHR_parallel_shader_compile

    GL_KHR_robust_buffer_access_behavior

    GL_KHR_robustness

    GL_KHR_shader_subgroup

    GL_KHR_texture_compression_astc_ldr

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_float_buffer

    GL_NV_half_float

    GL_NV_primitive_restart

    GL_NV_shader_atomic_int64

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_timeline_semaphore

    GL_OES_EGL_image

    GL_OVR_multiview

    GL_OVR_multiview2

    GL_S3_s3tc

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_SUN_multi_draw_arrays

    WGL_EXT_swap_control

Number of texture units: 8

Using shader environment.

Using FBO RTT.

Root FBO is: 0

FBO Maximum Texture Size: 2048

Using gl renderer.

Texture testing:

- Hardware max texture size: 16384

- 64px textures work.

- 128px textures work.

- 256px textures work.

- 512px textures work.

- 1024px textures work.

- 2048px textures work.

Root FBO is: 0

FBO Maximum Texture Size: 2048

Total time until interface ready: 3.09899997711s

- Target is 5 frames in 0.333333333333 seconds.

- Fram

Files

SOTV-Alpha_Demo_1.2.1_P1_U-linux.tar.bz2 890 MB
36 days ago
SOTV-Alpha_Demo_1.2.1_P1_U-mac.zip 899 MB
36 days ago
SOTV-Alpha_Demo_1.2.1_P1_U-pc.zip 916 MB
36 days ago

Get In The Shadow of the Versipellis

Comments

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(14 edits)

People having issues could try creating an ‘environment.txt’ file right next to the game’s executable file.

In there, you can predefine some settings (one setting per line) and see if this helps:

RENPY_DISABLE_FULLSCREEN="True"

Run Ren’Py in windowed mode.

RENPY_RENDERER="<value>"

Enforce a specific renderer (default is gl, iirc)

  • gl: OpenGL 2.0 or greater.
  • angle: Windows, DirectX 9 or DirectX 11.
  • gles: OpenGL ES 3.0.
  • gl2: OpenGL 2.0 or greater.
  • angle2: Windows, DirectX 9 or DirectX 11.
  • gles2: OpenGL ES 3.0.

You should try ‘gl’, ‘angle’, ‘gl2’, and ‘angle2’ to see if this helps. (You can only specify one renderer at a time.)

RENPY_DISABLE_JOYSTICK="True"

Disable joystick support; some people claim it helps.

RENPY_NO_STEAM="True"

Should disable the Steam check/error. It did not work for me.

Find a list of “all” Renpy and SDL vars


About the Steam issue:

I also get the error: “Importing _renpysteam: ImportError(‘No module named _renpysteam’,)”, but my game works fine.

However, this issue was fixed in Ren’py 7.6.0 GitHub commit

You could try adding ‘define config.enable_steam = false’ to ‘options.rpy’, but they hardcoded the config value to true at the start of the file… Why?

You would have to include the fix yourself or change the value at the start of the file to False.

Thank you Neodory, this is very helpful!

adding the ‘environment.txt’ with the 

RENPY_RENDERER="angle2"
works letting me actually play the game but still crashes sometimes with the menu.